Two weeks ago when a friend of mine stayed over at my house, I invited him to play Vampire the Masquerade with my regular bi-weekly group. He’d be here and it would be fairly rude to make him watch. So, I gave him my other half’s ghoul to play. Normally I NPC’d her, but this would allow him to take on a character that’s already present in the game. Event the change of personality worked…it was the ghoul of a Malkavian after all.
Well, my players have been running about trying to please a man named Julian, who is actually Brujah (Ilyes…the actual Brujah Antediluvian who’s childe was supposed to commit diablerie on. Being able to manipulate time is a great skill to have…). My players have figured out who Julian is and they tend to tread on eggshells around him. I would too around a 4th generation vampire that has nearly 10 dots in every physical attribute. However, my friend had absolutely no idea who this man was and before anyone could shout “noooooooooooo…” the Malkavian’s ghoul was back talking this very, very powerful man.
It’s not such a long story, but in short Julian simply reached through Blythe’s chest and grabbed her heart, yanked it out, and threw it against the wall. This effectively eliminated the ghoul. Of course, it didn’t really help that Mr. Trujah botched his self control roll. Ooops.
My friend had so much fun obliterating hubby’s ghoul, he decided to make himself present at our bi-weekly games but he didn’t want to play a full fledged vampire. So, he’s going to become the Malkavian’s new ghoul. May the 3 fates help him (yea, the group has met them too).
So what does all this rambling lead up to? Character creation time! Ghoul style.
Creating a ghoul is a lot like creating a vampire, except that it’s slightly weaker and it doesn’t get a plethora of Disciplines, Backgrounds, or whatnot. It’s a tad more conservative. The main source book for ghoul creation is Ghouls: Fatal Addiction.