This is something I’ve been meaning to do for awhile now, journal the Vampire:Darkages game that I’m running as Storyteller (Dungeon Master).  Even though we’re about 6 months in, I’ve decided it’s never too late.  Especially since the old Vampire the Masquerade really has been revived through the V20 books!

The Chronicle

This chronicle is a Tremere campaign starting in the Dark Ages when House Tremere first became vampires.  The chronicle specifically starts in 1035 and unless they’re playing another clan, no Tremere PC is allowed to be embraced longer than 3 years.  The age of the transformation was 1032 and at this point, not everyone within Ceoris knows what happened.  Only a select few are being embraced.

The Characters

The characters are interesting to say the least.  Here’s a list and a brief synopsis.  I will make posts later with their full backgrounds as the players wrote them since everyone did an excellent job.  Incidentally, I give 1 freebie per page they write, so that really gives incentive to get some great stories.

  • Aristea (tremere): Her sire is Paul Corwood and she is a spy.  Currently, she has been appointed the leader of the group.
  • Ignatius (tremere): Found a spellbook as a boy and found out he had a natural talent for magic.  Unfortunately, in a turn of events his parents (his father was a spy) ended up going missing.  When he went back to his family home, he found out his brother ruined the family name and in a fit of rage Ignatius killed his brother and sister in law.  He found out more about the organization his father worked for and ended up working for them in return of having the faction that took his parents eliminated.
  • Isaac (tremere): In life he was the child of a noble family.  He was embraced by a cute little vampire girl who has loads of power within Ceoris.
  • Oli (brujah): Tremere has sent out invitations to several clan leaders and Oli was sent to find out what’s going on.  Before being properly introduced, Tremere sent him to help his group of new vampires on a mission.
  • Vlad (tzimisce): Has been stuck in a room in Ceoris for about 15 years.  Has no clue who he really is or what his lot in life is other than a bookworm and a lover of torture.
  • Tiberius (n/a): Started the game as a caitiff with loads of assamite powers, he is now for all intensive purposes a changelling due to a deal he made with the Lady of the Forest.
Guest PC’s
Since I have loads of gamer friends coming to visit regularly, I don’t ever cancel a regular Sunday game.  Instead, I have “NPCs” that I allow them to play.
  • Lady Ysabella (toreador): Lady Ysabella has been sent to Ceoris by her sire on Tremere’s invitation.  Her sire has heard rumors that the Tremere successfully made themselves Kindred and wants more information.

NPCs Related to the Characters

Since kindred can make ghouls, this campaign my players have made use of the ability.

  • Geirrod: This is Oli’s ghoul and friend.  Geirrod is a fairly practical individual and strong warrior.  He doesn’t like non-sense.  He also has some hair brained ideas every now and again, like selling Tremere’s ghoul horse for loads of gold then trying to call it back to the group.  Needless to say, it didn’t work out so well.
  • Bandit Bob: The group ran into a group of random bandits and killed off all but 1.  They decided to make him a ghoul.

Official GeocacheI heard about geocaching a few years ago, but paid it absolutely no mind.  It sounded overly complicated and I didn’t have a GPS.  That was the last time I thought about it, until the other day when my other half brought it up that we should try it.

“But we need a GPS,” I said.  ”And besides that, how do we know where to look for them? Isn’t it a club type thing?”

“No.  They’re all over and there’s apps for it.”

There’s an app for it.  Well, that one sentence was too much of a temptation and I started looking into it.  Sure enough, there’s tons of geocaching apps on Google Play and they have all sorts of user levels and prices.  So I downloaded one that looked user friendly.

Once it was downloaded, I searched for caches.  There are TONS in my area.  So yesterday I picked one that was about 1.5 km away from my house, hopped on my bicycle and went out geocaching with my father who’s in the country this month visiting.

So the geocache I picked has “playing” in its title.  I (more…)

I saw an interesting question on a tabletop rpg forum I look at occasionally.  What do you do, as the DM, when the game slows down and your players are milling about without anything to do? How do you avoid saying, “What do you want to do now?”

Personally, I never have to say this to my players since I always give them more than enough to do.  In fact, I now have all 6 of my players regularly showing to the bi-weekly tabletop rpg I’m running, so I’m getting into the problem of how I keep them from all trying to talk to me at once! I can’t exactly say this is a bad problem to have!!

But, for new DMs, what can you do to keep your tabletop rpg moving?

Character Background Stories for Tabletop RPGs

In the last 7 years of DMing (and I’ve been a DM well over 10), I haven’t had to come up with any sort of fodder to throw at my players myself.  Instead, I make them provide it for me via their character background stories!

I require at least a half a page of basic info such as who their characters are and what their major goal is.  My other half found googled character motivation charts and when he isn’t feeling particularly creative, he just hands in one of those to me.  Good enough! I at least get the major motivations, which is fine!

However, I have a little carrot that I dangle out in front of my players.  I offer 1xp per page of character background they write (normal font, no double spacing, 12 point).  And because I give bonuses for well written stories, I get mini novels these days when there’s something my players really want to try mechanic wise, but don’t have enough points for! This provides me with countless hours of what my other half calls my evil DM chuckle.

Create a World that is Always on the Go

Just because the PCs decide to go to the inn for a little R&R, it doesn’t mean that the evil protagonist, lowly peasants, or other adventurers and heroes aren’t out there doing things.  Governments are still going to rule over their people, kings and queens will make proclamations and declare war, and gods will continue to move in mysterious ways.

My players found out the hard way in the last pre-Vampire Darkages game I ran, that just because they couldn’t make a decision, it didn’t mean other people couldn’t.  This came back and bit them in the butt more often than not.

Plot Hooks for the Win

This ties directly into creating a world that’s always on the go.  Throw out those plot hooks.

I’d say about 1:5 plot hooks I throw to my players I’ve actually planned for.  A lot of the time they start slowing down and stalling and some cultist, lone traveler, mage, and so on enters stage right and strikes up a conversation.  In my Vampire games, my fae always have violet eyes.  If I really want to stir the pot? I give my NPC violet eyes and watch the players squirm.  Or sometimes I’ll just throw a chicken farmer into the plot and watch my players try to figure him out.  If he’s in the game, he has to be important, right?

At any given time I’d say that there’s about 15-20 individual and group plot hooks floating around.  My players are learning how to identify the urgent ones that won’t wait for the to make a decision, the ones that they can ignore and those they can put on ice until they get some time to pursue them.  Regardless of what they do with the plot hook, they know that the world isn’t waiting on them to make a decision.

NPCs to Interact with the Characters

Notice how everything I’ve mention is kind of interconnected?

Since I’m running Vampire, I have a lot of NPCs that I’ve already populated the world with.  However, at this point, my players have met less than a quarter.  Some aren’t right for where they are in the campaign, some I created for specific plot hooks that haven’t been thrown into the mix yet or the characters haven’t gotten to.  Most of them are the “hey, this would be cool” ideas that I come up with at 10 at night and jot down and flush out.

Regardless of why they’re there, I have several NPCs I can use to get my players moving.  Since this is a Tremere Dark Ages game, Tremere is often the big motivator.  Nobody wants to piss him off and if they get summoned to his chambers, they know they’re in deep water without a breathing device.  A few of the players have contacts and allies I can use to get them going as well.  Vampire is a game that really helps the DM in this regards!

Be Descriptive with your Narritives

Something I’ve noticed from Con games, usually when a DM has to ask “what are you going to do”, they weren’t descriptive enough in the scene or it wasn’t put together well.  I generally run Paranoia at cons since it’s a really good system for one shot games.  But, I have it easy.  All I have to do is kill clones until the group decides to do something interesting.  This doesn’t exactly work too well in normal campaigns.

However, when I describe a scene in detail, make sure to include obvious things for the players to do, I never have to ask them what they want to do.  I may have to go to a round of players declaring what they want to do because they suddenly want to do 6 different things all at the same time, but I never have to ask them what they want to do.

 

LoTLSeptember 2011 I stumbled upon a video on YouTube that was labeled as the band Pain.  In actuality, the song Sex on Legs wasn’t from Pain but from a German band called Lord of the Lost.  Since the video looked like something straight out of Vampire the Masquerade (and the music wasn’t bad either), I was hooked.

I never really looked into who the band was, I just liked their music.  I also really wanted to see them live, but at the time I discovered them they weren’t coming anywhere close to the Netherlands much less any venues I regularly go to just over the boarder in Germany.  So October 2012 they were playing a venue in Enschede.  I found someone who wanted to go with me, bought tickets, and waited.  Then tragedy struck…the singer of the band started having throat problems so wouldn’t be making the stops in Enschede or Rotterdam.  Damn!

It was at this point that I started looking into Lord of the Lost a bit more and I found out that I’ve probably seen the singer live before, but as a guitarist for a band I love to hate.  Big Boy.

I won’t go into my loathing of Big Boy, but lets just say that they were an opening act for the first Cruxshadows show I saw in Europe back in 2007 at the Matrix in Bochum, Germany.

You’ll never guess where I saw Lord of the Lost last night.  Yup.  At the Matrix, in Bochum, Germany.

Christ HarmsI’m not 100% certain Chris Harms was actually part of Big Boy back in 2007, but if he was, irony was at it’s fullest since everything came full circle last night and I learned a few things.  First, I think I might have to apologize to Big Boy for hating them so much.  The sound at the Matrix was horrible in 2007 and it was still pretty bad in 2013.  So it may not have been Big Boy that was bad…

Class and UnzuchtThe second thing I learned, never go to the Matrix to see a band you haven’t seen before.  The sound quality is horrible!! If you’re in the center of the room, I think the sound is a little better (from what I remember back in 2007 since I was center room for CSX).  However, it was packed last night and the closest I got to the stage was about 6 rows back and to the right so I was just under the right hand speaker.  For several songs it took me at least 1 verse to realize what song it was since it was just coming out as noise.

The third thing I learned is you will come out of the Matrix smelling like an ashtray.  Apparently smoking is still allowed in this venue (haven’t seen smoking in the building at the last few concerts in Germany) and it sucked.  Every time I inhaled to scream or sing, I was sucking in someone else’s disgusting smoke.  I appreciate the fact that the venues I go to the most don’t allow this and because of this (and the bad sound) I probably won’t be going to the Matrix again.  It’s just not worth the price of the ticket or the drive.

However, overall, it was a good night.  Even though the person who was supposed to go with me ditched me at the last minute, even though my other half who wasn’t planning on attending wasn’t able to get off work any earlier so we would arrive on time, even through a white wall of snow that made me slow down to 50 on the autohahn, even though we arrived late and I missed the first few songs of Unzucht who was co-headlining with Lord of the Lost, even though it was so packed I would hit someone or get hit when hands went in the air, and even through the crappy sound, I finally got to see Chris Harms and Lord of the Lost live.

Now I’ve got to wait patiently for them to play at a decent venue so I can actually make out the words of the songs! Maybe I should buy tickets to Mera Luna…

 

Where ever there’s a mass shooting or grievous violence, the end fault always seems to land on the shoulders of “violent” video games.

Not graphic violence on TV.

Not graphic violence depicted on the news, or in the newspaper and other news media.

Not graphic violence depicted in songs…we can still beat them bitches and hoes to our hearts content.

And not in role-playing games, history books, or other media avenues.

And absolutely NOT in the lack of parenting.

Video games are ALWAYS found at fault.  So, in the wake of the tragic Sandy Hook incident, a Connecticut state representative has proposed a 10% violence tax on all video games that are rated mature.  So what does this mean?

Well, of course those that enjoy the actual real “violent” video games like Call of Duty, Grand Theft Auto and Gears of War will have to pay the tax.  And more than likely games like American McGees Alice, Diablo, and even Everquest/World of Warcraft will have to pay.  However, the games don’t have to be simply “violent” to fall prey to this tax.  The Sims3, Fable, Civilization, Thief, or even Overlord will have to pay the tax.

Personally, I think this is rather idiotic since this tax isn’t going to fix anything.  It’s not going to bring the victims of violence back and I know for certain it won’t go to actually helping mentally ill folks.  No, it will just become one of those taxes where the revenue goes off somewhere we can’t see and ends up in the pockets of politicians.

Then again, I’d be willing to pay this tax as long as the bitches and hoes get a 10% tax too and THAT money goes to women’s abuse shelters.  Of course, that’s probably racist.  Gotta protect them bitches and hoes being smacked around after all!

 

Cthulhu Gloom (which is mostly the same as Gloom, but with a few differences), is a card game where your goal is to make your family, or motley group, as miserable as possible.  Taking place in the world of H.P. Lovecraft, you will spend time in Arkham, Innsmouth, and Dunwich.  You’ll have dealings with both Miskatonic University and Arkham Asylum while you try to drive your families to their graves.  It’s loads of horrific fun for all Cthulhu lovers!

The Gloom series is published by a company called Atlas Games.  These are the guys that are also responsible for the titles Beer Money, Lunch Money, and Once Upon a Time.  If you’ve never played one of their games, I highly suggest it, because it’s loads of fun.  Aside from Gloom, I’m particularly fond of Lunch Money.

So, Cthulhu Gloom.  You have a deck full of transparent cards with modifiers, stories, and events.  The goal is to make your characters miserable as possible by making things, too horrible to speak of, happen while keeping your opponents happy as possible.  The awesome thing about this game, storytelling is encouraged.  Around my table, it’s mandatory since there is absolutely no reason why any of my friends can’t come up with horrible (or completely inappropriate) happenings to their characters.

How to Play Cthulhu Gloom in a Nutshell

Cthulhu Gloom can be played with 2-5 players.  If you play with 2-4 players, everyone gets their groups of characters and randomly discards 1.  If you’re playing with 5, one player will get all the randomly discarded characters for their own tender loving care.

I like starting out by having everyone introduce their characters.  This is usually a great way to start out the storyline.  After that, someone goes first.

At this point, each person has 2 actions (described in the rules) and explains why they’re doing what they’re doing.  The game goes on until all the characters for one person is dead.

And That is Gloom…

One of these days I’ll have to record one of our games.  Today’s game, which prompted me to write up a review of Gloom, involved a prostitute, a guy who was anal probed by aliens, and a talking cat that had horrible mood swings.

Poor Tigger-Man, he walked the halls of the Asylum, went mad in the mountains, went to Miskatonic U and learned to talk, and ended up becoming a cultist and the bloody cat still didn’t die…everyone picked on that poor cat.

The Verdict

8Great

The Good: The storytelling element of Cthulhu Gloom is fantastic, like most of the titles Atlas Games has put out.

The Bad: Unlike regular Gloom, you are able to see which cards are Grave cards so if your opponent is unaware, you can see what they have in their hand.

The other day a friend sent me a text message, “If I get the 4 pack of DungeonLand, will you and your other half play?”

Well…YES.

This is what Steam says about DungeonLand:

Dungeonland is a co-operative hack and slash game that takes players on a deadly tour through a medieval theme park. Playing as The Rogue, The Warrior or The Mage, the heroes will need to work together as a team to get past the evil overseer of this “Tragic Kingdom” – The Dungeon Maestro.

This game is developed by Critical Studio and published by Paradox Interactive.

I know nothing about Critical Studio, and it looks like DungeonLand is the only thing they’ve put out so far.  However, Paradox Interactive is another story.  You’ll know these guys if you’re a Magicka fan.  They have a few other titles that I’m not really familiar with as well.  But I’ve always enjoyed Magicka so DungeonLands ought to be fun as well.

So, aside from the blurb on steam, this is what I’ve found out about DungeonLand:

- Co-op gameplay.  You have to work together to get through the theme park.

- Competitive multiplayer.  Apparently one person can play as the Dungeon Maestro and beat up your friends.  Not unlike the board game Descent, where one player is the Dungeon Lord and he makes the lives of the heroes miserable.

- Re-playability.  So it’s supposed to randomize monsters, treasures and dangers.  Wonder if they did it better than Blizzard with Diablo.

- 3 classes (rogue, mage, warrior)

So it looks to be a Diablo/Torchlight type hack and slash that is very silly.  Can’t wait! However, first ConceptionUK.

Evernote AppToday I want to talk to you about Evernote and the Evernote App.  Why? Because one of the things that a lot of Game Masters (DMs) seem to find daunting is tracking the information in their games.  Even as a DM who has been running games and con one shots for about 10 years now, I absolutely hate the paperwork and NPC tracking that comes with games.  This is, for a large part, why I have developed my own special style of DMing that consists of waking up on the morning of game day, jotting down about 3 sentences on a piece of paper, and finally throwing that out the window when it just doesn’t work because my players have different ideas.

However, with Vampire the Masquerade (oWoD), you can’t really do that.

Game day usually consists of me frantically writing up NPCs, printing out their disciplines, and having tons of paper that I have to shuffle through during the game.  Why? Because my players have collectively figured out just how useful the backgrounds Contacts, Ally, Mentor, Fame, Status, and Spy Network are.  This has lead to a collection of NPCs that populate the area where the characters are and each has to have their own knowledges, stories, likes, dislikes, ect that I have to keep consistent through the chronicle.  I hate it, but it’s the nature of V:TM due to the very political and roleplaying nature of the game.

I don’t know why I didn’t do it before, but last month I started looking into what other StoryTellers (the name of DMs in Vampire) did to keep track of all their NPCs.  Someone suggested a program called Evernote, which also comes with an Evernote App for Android devices (could be for iOS too, but I’m anti-apple so no idea).  I installed Evernote on my desktop and then the Evernote App on my HTC smartphone and it’s been love at first sight.

Yesterday I got a Nexus 7 tablet and immediately fired up the Evernote App on it and I’m very much looking forward to my Vampire Darkages game tomorrow, since I know it’s going to be a very ‘information’ heavy game with Contacts and Allies.

A Brief Rundown of Evernote and the Evernote App

In short, I believe this was originally meant to be used as a quick way to keep notes, lists, and as a collaborative tool (kind of like Google Wave if you remember that).  Evernote consists of a program where you make “notebooks” about different subjects, then you put notes in your notebook about that subject.

When creating a note, the editor is a pretty standard ‘see what you type’ type of editor.  So if you bold a word, you immediately see it bolded without having to type html or some sort of wiki/bb markup.  You can also insert tables and images.

Then, like most wiki’s or note keeping tools, you can tag your notes.  I’m finding this particularly handy in keeping track of which NPC belongs to what clan, who is who’s childe, and who can do what kind of disciplines.  It makes bringing the information up in games much quicker.

The Good about Evernote and the Evernote App

  • It’s free to download and use on both PC and the Google App Store.
  • The notebooks make it very easy to keep track of specific groups of things, such as individual Vampire Clans.
  • You can have a main notebook and “stack” notebooks in it (in tech geek speak, you have a parent notebook and can put child notebooks in it).
  • Tags make life wonderful.
  • Whatever you put in your notebooks on your PC will sync with the Evernote Apps if you’re logged in.
  • You can easily make checklists in your notes.

The Bad about Evernote and the Evernote App

To be truthful, I really don’t have a whole lot of bad things to say.  I think the most disappointing thing, for me as a DM, is that the collaborative ability of Evernote is a premium only feature.  I can make a notebook and invite someone to view it, but I need to have a premium subscription for them to be able to edit that notebook.  To be completely honest, I’d be happy to pay for that feature but the price is a little on the stupid side.

There are a few things to mention also, that the free version doesn’t allow:

  • Enough space for pictures and sound clips and whatnot.  You can put this in,  but you can only have a certain MB in your notes.  This goes up to 1GB a month if you’re premium.
  • Offline notebooks are only for premium members.
  • No way to ‘lock’ your notes on your phone, unless you’re premium.

The Ugly about Evernote and the Evernote App

The cost for Premium.  For someone in the EU this is 5 euro a month or 40 euro per year.  I wouldn’t mind paying 20 euro a year for this service or 2 euro a month, but that’s a little much.

Overall though, for something free, this is a very powerful program for Game Masters wishing to go paperless with their NPCs and game notes.  I’ve even officially ditched my workout notebook for the gym, now that I have a tablet, and moved all that info into a Evernote notebook.

Last night a big group of my friends and I headed over to Utrecht to a Cruxshadows concert! This is the 3rd show from this year (we saw them back in the summer in Belgium and in Cologne on Christmas Day for the Christmas Ball).  I think that audio wise, this has been concert for my little hand held camera.  The show from Belgium, we got a lot of audio distortion.

This is the first song I’ve uploaded to YouTube from last night’s show.  It’s a song of The Cruxshadow’s newest CD, As the Dark Against My Halo, called Angelus Everlasting.  Truthfully, this is my absolute favorite off the album and it seems it’s Rogue’s pick for going out and finding a chair or bar stool to stand on (previously it was Solus off Dreamcypher).

So here you go, Angelus Everlasting.  Complete with Rogue up on the chair, dead smack in front of us.

I don’t pretend to know anything more about Diablo 3 than the next player, however, I played a druid in Everquest.  Because most Everquest druids who played solo were masters of kiting, I decided that I could do the same with my demon hunter.  So here is my Demon Hunter Kiting Build which I’ve done fairly well with even with Monster Power 1.

This build has been successful in both group games and solo while using the Templar as my companion.

Demon Hunter Skills

I’m 100% sure that other players have figured out different skill combos for demon hunter kiting, but this is what I personally use and find a lot of success with.

Primary: Hungering Arrow with the Spray of Teeth rune.  The hungering arrow is nice because I can try to get as far out of range from the battle as possible and the arrows will find my enemies.  Since my gear is currently focused on Critical Hits, this is why I’m using Spray of Teeth.  But really, which rune is personal preference since I’ve had success with all of them.

Secondary: Rapid Fire with Webshot as my rune.  Rapid fire does a ton of damage while it lasts (it is a hatred hog) and Webshot slows enemies.  The slow is fantastic when you’re on your own without a tank to hold the agro.  If you’re fighting with a friend or in a PU game, you can get away with using one of the other runes, but I’ve found the slow is nice even when I’m playing with my other half or friends.  If they die, chances are the slow will help me survive.

Defensive: Caltrops with the Torturous Ground rune.  The caltrops helps slow enemies and Torturous Ground immobilizes them.  It allows you to get some distance from your enemies.

Hunting: I think there’s quite a few nice combinations here, but I personally use the bat companion for hatred regeneration.  Rapid fire just eats it and I’m very light on hatred regen gear.  If I don’t have the bat up, I can feel it.

Devices: Sentry with the Vigilant Watcher rune.  From what I’ve read, the Sentry isn’t very popular and I’m not sure why.  From the moment it was available, it was love at first bolt.  I was pretty pissed about the changes to the Sentry in the last patch, however, being able to have 2 up at once has become pretty awesome for kiting.  Because I love dropping these everywhere, the reduced cool down is pretty important.

Archery: Rain of Vegeance with the Stampede rune.  This combo sends these shadow bat creatures at your enemies and it has a nice knock back effect that keeps mobs off of me.

Brooding: Gain 1% life per second.

Steady Aim: Increase damage to 20% as long as there’s no enemies within 10 yards.

Thrill of the Hunt: Every 7 seconds, your next skill that costs hatred will immobilize your target for 2 seconds.

Demon Hunter Kiting Gear

If you go onto the Diablo3 forum, you’ll find all sorts of advice on gear.  There’s folks out there that are far better equipped than I am, so I’m not really going to spend time discussing equipment.

The things that I like on my solo gear are knock back, stun, slow, fear, and lifetap.  Pretty much anything that’s going to slow the monsters down so they don’t steamroll me.

Techniques to Kiting 

1. Open areas are your friend.  Yes, it’s completely possible to kite in dungeons and say, act 3 on the battlements.  I do it all the time, especially when my other half who is the tank bites it on his barbarian.  However, I’ve found that my death rate is a lot higher when I’m kiting in enclosed spaces than open.  Oh, and a tip if you’re in a dungeon.  Don’t lead the mobs toward the entrance   That gets a little tricky.

2. Put your skills, stand still, and potion keys someplace that you will know which is which without looking at the keyboard.

3. Watch the edge of your screen.  As soon as you see monsters there, start shooting them with rapid fire before they start moving towards you.  The faster you can bring down the first few in a pack, the less that will get close enough to do damage.

4. If you run into mobs, or there’s more in a pack that you can handle, throw down your caltrops and run away.  This is also a good time to throw Rain of Vengeance at the pack that you run into.

5. Run in a big circle.  If you can find something to run around, like bushes, holes, wagons, etc, all the better.  This does 3 things.  First, it allows you to drop your sentry in 2 locations on your circle.  The sentry will pluck away at the monsters while you’re running.  Second, it keeps you from running into unexplored areas which means more mobs.  This particularly sucks when you find more elites.  Third, it keeps the area where loot drops to a minimum.  Not missing your hard earned loot is always a good thing.

6. If the mobs are on your back and you need some breathing room, turn around and hit Rain of Vengeance to get some knock back going.

7. Pay attention.  Mobs that throw fireballs, wall, do lava or the poisonous green crap will get you if you let your guard down or stand in 1 space too long.

7. Wash, rinse and repeat.

Last Thoughts on Kiting

As I said in the beginning, I don’t pretend to be an expert at kiting or demon hunter kiting builds.  However, I must be doing something right because my deaths usually involve elites that wall and throw fireballs and make it so I’m unable to move away.

Good luck, and please comment if you have different kiting builds you’ve been successful with!